Uses of Package
dk.itu.smds.torusman

Classes in dk.itu.smds.torusman used by dk.itu.smds.torusman
Board
          Data structure for holding board data.
ClientListener
          The listener interface for receiving client events.
ClientSender
          The Class ClientSender takes information and sends that information to the sender.
ClientTimeSender
          The Class ClientTimeSender.
DistTorus
          The Class DistTorus uses the methods of our implementation that lets the game run distributed.
InitGame
          Object for specifying initial game data.
LocalMan
          The Class LocalMan.
LocalTorus
          The Class LocalTorus.
Man
          Interface for structure holding current board for a man, along with callback handles for contacting the man.
ManData
          Data structure for holding information on a man's current position and direction.
Scores
          A table of scores maps a team ID to its points.
ServerListener
          The listener interface for receiving server events.
ServerSender
          The Class ServerSender handles the sending of packages to all the connected clients.
ServerTime
          The Class ServerTime that holds information on how much time has elapsed on the server.
Torus
          Interface for a Torus, that holds board data and coordinates information between players.
TorusManParameters
          Data structure holding parameters for initialising the game.