Class Summary |
Board |
Data structure for holding board data. |
BTListener |
The listener interface for receiving BT events. |
BTSender |
The class BTSender handles actions that need to be taken
to be able to send information of the current player to
all the other players on the bluetooth network. |
DistTorus |
The class DistTorus holds all information about a torus
used in the mobile version of the Torus game. |
InitGame |
Object for specifying initial game data. |
LocalMan |
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LocalTorus |
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ManData |
Data structure for holding information on a man's current
position and direction. |
Network |
The Network class holds information
about where to send packages in the network. |
Scores |
A table of scores maps a team ID to its points. |
Service |
The class Service that describes the url of
a discovered service on the network. |
SInitGame |
The Class SInitGame that sets up our implementation of the game. |
TorusMan |
Tutorial example 1: a minimal program. |
TorusManParameters |
Data structure holding parameters for initialising the game. |